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Technology with which you can sew your own suits

3D printing is becoming more and more important in the creation of accessories and cosplay costumes

While in the beginning cosplay was mainly based on comics, films and anime, with the development of technology and improvement of materials, the choice of fans has expanded significantly.

Thus, video games have become an integral part of cosplay around the world.

Where do all these costumes come from? They are made by the players themselves, some items are bought in stores https://designedby3d.com/leather/ or ordered from the craftsmen.

Among the most commonly used materials for making suits and accessories, more affordable and certainly more affordable, we find foam and camel: the first is rubber, which can be found in different sizes and thicknesses, depending on the needs; while the second is a thermo-model material that can be cut and changed in more or less any way.

However, the use of 3D printing has also spread for some time now, especially in the area of reproducing weapons and accessories that are difficult to achieve.

Hence, in 3D printing, get into the game in 3D rendering, keeping track of the models of the necessary accessories and working with the programs designed for them. The end result - always taking into account the skill of the modeler - is often surprising. After completion, the 3D models are sent to a special printer, which, by heating a special plastic wire, creates the desired object.

Because the objects you create are often a little cumbersome and the planes of printers are not completely infinite, 3D models are usually "cropped" to make them easier to manipulate when printed.

Processing can also vary depending on their capabilities: there are those who sand by hand and those who use a sander, or those who still use a dremel with a special tip. Regardless of the medium used, the goal of this step is undoubtedly to smooth the surface so that you no longer see the gap created by the filament. To do this, you must first move in a direction perpendicular to the direction of movement of the thread, and then make two more oblique passes. This should give the surface some uniformity, allowing you to paint without any problems.


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